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Using virtual worlds for collaborative business process modeling | QUT ePrints

Using virtual worlds for collaborative business process modeling

Brown, Ross A., Recker, Jan C., & West, Stephen (2011) Using virtual worlds for collaborative business process modeling. Journal of Business Process Management, 17(3). (In Press)

Abstract

Purpose – Process modeling is a complex organizational task that requires many iterations and communication between the business analysts and the domain specialists. The challenge of process modeling is exacerbated, when the process of modeling has to be performed in a cross-organizational, distributed environment. In this paper we suggest a 3D environment for collaborative process modeling, using Virtual World technology.
Design/methodology/approach – We suggest a new collaborative process modeling approach based on Virtual World technology. We describe the design of an innovative prototype collaborative process modeling approach, implemented as a 3D BPMN modeling environment in Second Life. We use a case study to evaluate the suggested approach.
Findings – Based on our case study application, we show that our approach increases user empowerment and adds significantly to the collaboration and consensual development of process models even when the relevant stakeholders are geographically dispersed.
Research limitations / implications – We present design work and a case study. More research is needed to more thoroughly evaluate the presented approach in a variety of real-life process modeling settings.
Practical implications – Our research outcomes as design artifacts are directly available and applicable by business process management professionals and can be used by business, system and process analysts in real-world practice.
Originality/value – Our research is the first reported attempt to develop a process modeling approach on the basis of virtual world technology. We describe a novel and innovative 3D BPMN modeling environment in Second Life.
Keywords – Collaborative Process Modeling, BPMN, Second Life, Virtual World Technology
Paper type – Research paper
Citations:
2 times in Scopus
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Full-text downloads:
216 since deposited on 27 May 2011
158 in the past twelve months
ID Code: 41816
Item Type: Journal Article
Keywords: Collaborative Process Modeling, BPMN, Second Life, Virtual World Technology
ISSN: 1463-7154
Subjects: Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Computer Graphics (080103)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Virtual Reality and Related Simulation (080111)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Conceptual Modelling (080603)
Divisions: Past > QUT Faculties & Divisions > Faculty of Science and Technology
Past > Schools > Information Systems
Copyright Owner: Copyright 2011 Emerald Group Publishing Limited
Deposited On: 27 May 2011 11:28
Last Modified: 08 Jun 2011 03:02
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Using virtual worlds for collaborative business process modeling | QUT ePrints

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